Results for the Launch Party event on July 16, 2016
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Ryan Spindler | 247 | 1569.90 | 10.07 |
2 | Bob Twichell | 813 | 1490.60 | 5.04 |
3 | Eric Meunier | 2993 | 1430.35 | 3.08 |
4 | Timothy Enders | 180 | 1549.43 | 1.97 |
6 | Jimmy Leingang | 1039 | 1375.35 | 0.95 |
6 | Karl Luhrs | 1494 | 1435.03 | 0.95 |
6 | Sean Spindler | 886 | 1435.29 | 0.95 |
6 | Gareth Spindler | 1340 | 1388.86 | 0.95 |
9 | chad Buddha kiley | 707 | 1536.70 | 0.60 |
10 | Christopher Meunier | 1134 | 1424.12 | 0.55 |
11 | Bryon Schmitz | 716 | 1538.74 | 0.50 |
12 | Justin Ernstmeyer | 14719 | 1238.83 | 0.45 |
13 | Kyle Bailey | 24861 | Not Rated | 0.40 |
14 | Garrett Peterson | 1700 | 1342.99 | 0.35 |
15 | Corey Leichtman | 24861 | Not Rated | 0.30 |
16 | Mary Halpern | 14359 | 1118.96 | 0.25 |
17 | Dan Halpern | 9325 | 1149.34 | 0.20 |
18 | Ben Heckendorn | 4218 | 1239.46 | 0.15 |
19 | Carl Hoven | 24861 | Not Rated | 0.10 |
20 | Steve Tully | 2628 | 1397.45 | 0.05 |
Location
Format Details
Event Name : | Launch Party |
Qualifying Format : | |
Finals Format : | Unknown |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Qualifying Hours for TGP : | 4 |
Tournament Overview
Tournament Date: July 16, 2016
Saturday July 16th from 11:30am-~3:30pm qualifying (qualifying time may alter slightly depending on # in attendance). Playoff immediately follows qualifying.
Every participant arriving between 11:30pm-3:30pm is provided one free game on Hobbit. If all participants in attendance at any given time have already played their free game, then they are allowed to play additional qualifying attempts ($1 per attempt; Players responsibility to Void any score that is not higher than previous attempt). Priority of play is given to any arriving players that have not yet played their 1st attempt and they will be bumped to the front of the line for all players waiting to play their 2nd+ attempts. Highest score for each player at the end of qualifying is used to determine final seed (top 8 or 50% of total qualifiers, whichever is less will advance to playoffs) or final place (9th - ?). Officials reserve the option to modify qualifying time or playoff structure as needed.
Playoff format:
Qualifiers 1-3-5-7 and 2-4-6-8 will play PAPA style 4-player games/ match play across 6 preselected games with Hobbit as 1 of the games. 4, 3, 2, 1 scoring based on finishing position for each game and combined total used to determine whom advances. Player position on all games for playoff round selected with priority given to higher seed to lower seed. Play position will be maintained for the entire playoff match. When games are open and available for play, each playoff group is required to efficiently play through all games (i.e. multiple games being played simultaneously). Top 2 players from each group advance to finals round. If there is a tie after all games, the player with the higher score on Hobbit in that playoff round advances.
Finals round the remaining 4 players will play PAPA style 4-player games/ match play across 6 preselected games with Hobbit as the final (and Tiebreaker) game.
Every participant arriving between 11:30pm-3:30pm is provided one free game on Hobbit. If all participants in attendance at any given time have already played their free game, then they are allowed to play additional qualifying attempts ($1 per attempt; Players responsibility to Void any score that is not higher than previous attempt). Priority of play is given to any arriving players that have not yet played their 1st attempt and they will be bumped to the front of the line for all players waiting to play their 2nd+ attempts. Highest score for each player at the end of qualifying is used to determine final seed (top 8 or 50% of total qualifiers, whichever is less will advance to playoffs) or final place (9th - ?). Officials reserve the option to modify qualifying time or playoff structure as needed.
Playoff format:
Qualifiers 1-3-5-7 and 2-4-6-8 will play PAPA style 4-player games/ match play across 6 preselected games with Hobbit as 1 of the games. 4, 3, 2, 1 scoring based on finishing position for each game and combined total used to determine whom advances. Player position on all games for playoff round selected with priority given to higher seed to lower seed. Play position will be maintained for the entire playoff match. When games are open and available for play, each playoff group is required to efficiently play through all games (i.e. multiple games being played simultaneously). Top 2 players from each group advance to finals round. If there is a tie after all games, the player with the higher score on Hobbit in that playoff round advances.
Finals round the remaining 4 players will play PAPA style 4-player games/ match play across 6 preselected games with Hobbit as the final (and Tiebreaker) game.
Other events related to this Tournament
Event | Date | Ranking System | Winner |
---|---|---|---|
Main Tournament | August 13, 2016 | MAIN | Phil Cridlebaugh |