Results for the League event on October 31, 2017
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Carlos Delaserda | 266 | 1642.31 | 9.14 |
2 | Chris Adams OH | 16184 | 1275.83 | 4.27 |
3 | Ryan Butke | 1540 | 1507.81 | 2.48 |
4 | Steve Leben | 3998 | 1393.71 | 1.54 |
5 | gregory shayko | 6075 | 1415.56 | 1.05 |
6 | Gary Fisher | 20442 | 1193.44 | 0.81 |
7 | Nathan Garcia | 21947 | 1129.41 | 0.71 |
8 | James Stethem | 3705 | 1274.96 | 0.66 |
9 | Trent Augenstein | 6 | 1769.74 | 0.62 |
10 | Chris Scott | 14012 | 1388.14 | 0.59 |
11 | Alex Marling | 3784 | 1339.39 | 0.55 |
12 | Kyle Lightner | 29640 | Not Rated | 0.51 |
13 | Wendy Medvick | 28329 | 964.88 | 0.48 |
14 | Brad Hengehold | 6784 | 1350.76 | 0.44 |
15 | Alexander B Junge | 9519 | 1305.04 | 0.40 |
16 | Andrew Shayko | 12396 | 1158.08 | 0.37 |
17 | Paul Whittaker | 13676 | 1094.43 | 0.33 |
18 | Gillian Holle | 9481 | 935.39 | 0.29 |
19 | Josh Mullet | 2823 | 1256.85 | 0.26 |
20 | Scott Hruska | 13350 | 1219.00 | 0.22 |
21 | Leo Longalong | 9153 | 1156.28 | 0.18 |
22 | Emmaleen Fair | 29640 | Not Rated | 0.15 |
23 | Tom Moore | 18414 | 1352.29 | 0.11 |
24 | Therese Edwards | 3992 | 1283.89 | 0.07 |
25 | Jon Bick | 29640 | Not Rated | 0.04 |
Location
Format Details
Event Name : | League |
Qualifying Format : | |
Finals Format : | Unknown |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Tournament Overview
Start Date: September 12, 2017
End Date: October 31, 2017
PINS MECHANICAL CO PINBALL LEAGUE
LEAGUE TIMES
TUESDAY
7PM
OVERVIEW
This is an open league, which means all skill levels and genders are welcome to register and participate. Each league season will consist of 2 pre-play sessions 8 league sessions and a play off session. All league scores will be updated online, and with the IFPA after each session.
REGISTRATION
In person at the Cage or online. Submit online signups to alex@pinsbar.com this should include: Name, Cell number, and Email.
FEE: FREE, Coin Drop ($0.50 per play)
HOW THE LEAGUE WORKS
10-12 weeks (Starts Tuesday, 2/7 - Tuesday, 5/02) 1-2 pre-play sessions (week 0 for initial scoring on all 16 machines), 8 league sessions, and 2 playoff sessions.
Groups of 3 or 4
4 games total played per group per week
Random games within available bank
Groups will be decided from previous week's performance
First week based on preplay/IFPA rankings
Each group will have a score sheet to record scores for all 4 games. For each game played, 0 to 4 league points can be earned per game. League points are awarded by ranking the actual machine scores for each game in each group.
The order of play is determined by the order of the names on the sheet. In 3 player groups, the winner moves up, the loser moves down, and the remaining player stays in the group. In 4 player groups, the top two players move up and the bottom two players move down. There are slight changes to this for the first and last groups, i.e. in the first group only the loser(s) moves down, and in the last group only the winner(s) move up.
Match Bonus Points:
Match bonus points are awarded at the end of a league match to increase the reward of winning the overall match, and to keep players competitive through the end of the final game. Match bonus points have the same value as game points in determining league standings.
After all four games of a match are played, the actual (not effective) league points for the players are totaled. Match bonus points are allocated by treating these totals as machine scores for a “fifth” game. Match bonus points are awarded in a similar manner as game points. However, there is a difference in 4 player groups. The first match bonus point will be awarded to the first place player if he equals or exceeds the sum of the second and third place players’ scores; otherwise, the first match bonus point is awarded to the third place player. Likewise, the second match bonus point will be awarded to the second place player if he equals or exceeds the sum of the third and fourth place players’ scores; otherwise, the second match bonus point is awarded to the fourth place player.
[PLEASE SEE TABLE BELOW]
SCORING
It is each player’s responsibility to be sure that their machine scores are recorded correctly on the scoresheet as each game is finished. Any possible scoring errors should be brought to the attention of the league official as soon as possible. Once notified of a possible error, the league official shall contact all the players in the affected group to determine their recollection of the scoring. If all players are in agreement, then the scoring will be corrected. However, if all players in the group do not concur with the reported error then the scores as written on the scoresheet shall stand.
Three Player Scoring
Place Base Points Is #1 pts > #2 pts + #3 pts?
1st 3 Yes: +1
2nd 2 –
3rd 0 No: +1
Four Player Scoring
Place Base Points Is #1 pts > #2 pts + #3 pts? Is #2 pts > #3 pts + #4 pts?
1st 3 Yes: +1 –
2nd 2 – Yes: +1
3rd 1 No: +1 –
4th 0 – No: +1
MISC RULES
Guests:
Non-League members may play as a guest in the league at the league official’s discretion. A guest’s scores are recorded on the score sheet, but game points and match bonus points are assigned as if the guest player were not present.
Tardiness:
If the league official is notified before the league start time that a player will be late, then players in the affected group will wait up to 15 minutes before beginning play.
If the league official is not notified, or the player arrives after his group begins play, the player may join the game in progress IF POSSIBLE. Joining the game is permitted if the machine permits it and the last player of the group has not started their first ball.
Forfeits:
If a player is not present and eligible to play a game, and does not have preplay scores for that game, a forfeit will be recorded for that player. The forfeiting player will receive zero (0) points for that game. The remaining players in the group will still play the game and the game points will be assigned based on the number of eligible scores recorded.
If for any reason only one player in a group is present and eligible to play (or has preplay scores for) a game, that player earns a win by forfeit and receives three (3) game points. That player still plays the game and their score will be recorded for statistical purposes.
*Any player who joins the league after the first game of the season will accumulate forefeits for the games they did not play.
MACHINE PLAY RULES - GENERAL
Extra Balls:
Extra balls must be plunged and not played, when a player is required to plunge an extra ball, the player may touch the machine to set up a skill shot before launching the ball. Once the ball is set into motion, the player may no longer touch the machine or nudge it in any way. If the ball is returned to a launcher lane that requires a manual plunge (e.g. a ball save), the player may re-plunge the ball. If a plunged extra ball becomes stuck somewhere on the machine, contact a league official for assistance and a ruling.
Malfunctions:
If any major malfunctions occur during league games (stuck ball, machine failure/reset, auto-plunged ball without player's involvement, etc), contact a league official for assistance and a ruling.
The league official can declare a machine unplayable at any time if it is not functioning properly and the resulting malfunction(s) will, in his estimation, impair the ability of players to obtain fair scores. If the first ball played by all players result in major malfunctions, or if play cannot be continued on a machine for any reason, the machine is automatically declared unplayable for the rest of the meet, or until the machine is repaired. In these cases, the entire game is replayed immediately on a machine designated by the league official. Any recorded scores on the machine at the time of failure will be used if the machine is brought back into service and affected players replay, or players accept agreed-upon scores.
Divisions:
Players are assigned divisions by week 5, which are based on average ladder position. If a player has been at the top of group 1 all season, they have an average rank of 1. These averages continue to change week to week until week 8 is completed, at which time the divisions are locked.
LEAGUE TIMES
TUESDAY
7PM
OVERVIEW
This is an open league, which means all skill levels and genders are welcome to register and participate. Each league season will consist of 2 pre-play sessions 8 league sessions and a play off session. All league scores will be updated online, and with the IFPA after each session.
REGISTRATION
In person at the Cage or online. Submit online signups to alex@pinsbar.com this should include: Name, Cell number, and Email.
FEE: FREE, Coin Drop ($0.50 per play)
HOW THE LEAGUE WORKS
10-12 weeks (Starts Tuesday, 2/7 - Tuesday, 5/02) 1-2 pre-play sessions (week 0 for initial scoring on all 16 machines), 8 league sessions, and 2 playoff sessions.
Groups of 3 or 4
4 games total played per group per week
Random games within available bank
Groups will be decided from previous week's performance
First week based on preplay/IFPA rankings
Each group will have a score sheet to record scores for all 4 games. For each game played, 0 to 4 league points can be earned per game. League points are awarded by ranking the actual machine scores for each game in each group.
The order of play is determined by the order of the names on the sheet. In 3 player groups, the winner moves up, the loser moves down, and the remaining player stays in the group. In 4 player groups, the top two players move up and the bottom two players move down. There are slight changes to this for the first and last groups, i.e. in the first group only the loser(s) moves down, and in the last group only the winner(s) move up.
Match Bonus Points:
Match bonus points are awarded at the end of a league match to increase the reward of winning the overall match, and to keep players competitive through the end of the final game. Match bonus points have the same value as game points in determining league standings.
After all four games of a match are played, the actual (not effective) league points for the players are totaled. Match bonus points are allocated by treating these totals as machine scores for a “fifth” game. Match bonus points are awarded in a similar manner as game points. However, there is a difference in 4 player groups. The first match bonus point will be awarded to the first place player if he equals or exceeds the sum of the second and third place players’ scores; otherwise, the first match bonus point is awarded to the third place player. Likewise, the second match bonus point will be awarded to the second place player if he equals or exceeds the sum of the third and fourth place players’ scores; otherwise, the second match bonus point is awarded to the fourth place player.
[PLEASE SEE TABLE BELOW]
SCORING
It is each player’s responsibility to be sure that their machine scores are recorded correctly on the scoresheet as each game is finished. Any possible scoring errors should be brought to the attention of the league official as soon as possible. Once notified of a possible error, the league official shall contact all the players in the affected group to determine their recollection of the scoring. If all players are in agreement, then the scoring will be corrected. However, if all players in the group do not concur with the reported error then the scores as written on the scoresheet shall stand.
Three Player Scoring
Place Base Points Is #1 pts > #2 pts + #3 pts?
1st 3 Yes: +1
2nd 2 –
3rd 0 No: +1
Four Player Scoring
Place Base Points Is #1 pts > #2 pts + #3 pts? Is #2 pts > #3 pts + #4 pts?
1st 3 Yes: +1 –
2nd 2 – Yes: +1
3rd 1 No: +1 –
4th 0 – No: +1
MISC RULES
Guests:
Non-League members may play as a guest in the league at the league official’s discretion. A guest’s scores are recorded on the score sheet, but game points and match bonus points are assigned as if the guest player were not present.
Tardiness:
If the league official is notified before the league start time that a player will be late, then players in the affected group will wait up to 15 minutes before beginning play.
If the league official is not notified, or the player arrives after his group begins play, the player may join the game in progress IF POSSIBLE. Joining the game is permitted if the machine permits it and the last player of the group has not started their first ball.
Forfeits:
If a player is not present and eligible to play a game, and does not have preplay scores for that game, a forfeit will be recorded for that player. The forfeiting player will receive zero (0) points for that game. The remaining players in the group will still play the game and the game points will be assigned based on the number of eligible scores recorded.
If for any reason only one player in a group is present and eligible to play (or has preplay scores for) a game, that player earns a win by forfeit and receives three (3) game points. That player still plays the game and their score will be recorded for statistical purposes.
*Any player who joins the league after the first game of the season will accumulate forefeits for the games they did not play.
MACHINE PLAY RULES - GENERAL
Extra Balls:
Extra balls must be plunged and not played, when a player is required to plunge an extra ball, the player may touch the machine to set up a skill shot before launching the ball. Once the ball is set into motion, the player may no longer touch the machine or nudge it in any way. If the ball is returned to a launcher lane that requires a manual plunge (e.g. a ball save), the player may re-plunge the ball. If a plunged extra ball becomes stuck somewhere on the machine, contact a league official for assistance and a ruling.
Malfunctions:
If any major malfunctions occur during league games (stuck ball, machine failure/reset, auto-plunged ball without player's involvement, etc), contact a league official for assistance and a ruling.
The league official can declare a machine unplayable at any time if it is not functioning properly and the resulting malfunction(s) will, in his estimation, impair the ability of players to obtain fair scores. If the first ball played by all players result in major malfunctions, or if play cannot be continued on a machine for any reason, the machine is automatically declared unplayable for the rest of the meet, or until the machine is repaired. In these cases, the entire game is replayed immediately on a machine designated by the league official. Any recorded scores on the machine at the time of failure will be used if the machine is brought back into service and affected players replay, or players accept agreed-upon scores.
Divisions:
Players are assigned divisions by week 5, which are based on average ladder position. If a player has been at the top of group 1 all season, they have an average rank of 1. These averages continue to change week to week until week 8 is completed, at which time the divisions are locked.
Other events related to this Tournament
Event | Date | Ranking System | Winner |
---|---|---|---|
League | February 20, 2018 | MAIN | Trent Augenstein |
League | July 17, 2017 | MAIN | Trent Augenstein |
League | May 02, 2017 | MAIN | Trent Augenstein |