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Pinawarra 20

Tour Picture

Tournament Information

Director : Paul Soutter
Location : Wollongong, NSW
Country : Australia
Information : Website

WPPR Snapshot

Ranking System :Main
Ranking Strength :0.79
Ratings Strength :2.40
Base Value : 14
Rated Players :28
Total (before TGP) : 17.19
TGP :136.00%
Event Booster :100%
Tour Value :23.39
  • Calendar
  • Results

Results for the Main Tournament event on January 11, 2025

Pos
Player
Rank
Rating
Points
1 Paul Jones AUS 144 1837.46 23.39
2 Stuart Hunt 1719 1595.06 14.85
3 John Fish 8452 1323.23 10.85
4 Andrew Gliatis 537 1773.35 8.17
5 Richard Rhodes 299 1700.51 6.24
6 Dave Edwards AUS 3737 1385.09 4.82
6 Paul Soutter 3761 1466.01 4.82
8 Jayson Walsh 978 1652.03 3.03
10 James Searby 2444 1570.39 2.08
10 Ron Lengling 7232 1424.28 2.08
10 Corey Hackett 10000 1283.83 2.08
12 Eric Henderson 3693 1465.18 1.61
13 Murray Boyce 3047 1456.70 1.48
14 Daniel Craze 7247 1325.63 1.39
14 Dylon De Sousa 3263 1450.12 1.39
17 Jimmy Penno 9497 1292.85 1.17
17 Darko 16837 1238.38 1.17
17 Kris Forner 7397 1193.69 1.17
17 Steve O'Bryan 2515 1611.54 1.17
20 Matt Roberts 1757 1603.02 0.95
22 Peter Godfrey 42828 1412.91 0.80
22 Shannon Paull 1916 1473.45 0.80
22 Chad Mulheron 7539 1281.92 0.80
24 Recee Cavarra 52836 Not Rated 0.66
25 Derren Bradford 9957 1276.12 0.58
26 Daniel Titcume 6405 1350.89 0.51
27 Chad Mac 11935 1267.53 0.44
27 Jordan Fraser 52836 Not Rated 0.44
29 Mags Craze 12675 1089.66 0.29
30 Phillip Mills 10673 1160.85 0.22
31 Rowan Franke 11892 1351.26 0.15
32 Cody Kent 52836 Not Rated 0.07
Highlighted players are not applied to strength calculations due to lack of played tournaments.

Location


147 Kembla St Wollongong NSW 2500

Format Details


Event Name : Main Tournament
Qualifying Format : Matchplay Qualifying
Finals Format : Match Play
Player Limit : 52
Unlimited Qualifying? : No

Tournament Overview


Tournament Date: January 11, 2025

Tournament Date: January 11th, 2024

Qualifying Rounds
Format: Qualifying will consist of 6 rounds of group matchplay, with each round featuring 2 games, totaling 12 games.
Group Structure: Players will compete in 4-player or 3-player groups.
4-Player Groups: IFPA scoring (7/5/3/1).
3-Player Groups: IFPA scoring (7/4/1).
Pairing & Arena Assignment: Balanced pairing, random playing order, and balanced arena assignment will be used.

Tiebreakers

Key Situations:
For critical scenarios such as earning a bye, advancing to the finals, or progressing within the finals, tiebreakers will be resolved using a randomly selected arena via Matchplay. This can include banned games.

All Other Situations:
Ties for seeding and less critical places will be resolved automatically, based on the number of 1st and 2nd place finishes.
Example: If a machine is banned in the finals and 3rd and 4th seeds in the group are tied, the pick goes to the player with the greater number of 1st-place finishes, followed by 2nd-place finishes.

Finals Structure
Player Count Over 24:
Top 12 Players Advance: The top 4 receive a bye in the first round.

Top 12 Finals Breakdown:

Quarterfinals:
Group Q1: Seeds 5, 8, 9, and 12.
Group Q2: Seeds 6, 7, 10, and 11.
Top 2 players from each group advance to the semifinals.

Semifinals:
Group S1: Seeds 1, 4, and top 2 qualifiers from QF
Group S2: Seeds 2, 3, and top 2 qualifiers from QF
The top 2 players from each group advance to the finals.

Player Count 24 or Fewer:
Top 8 Players Advance: No byes are given.

Top 8 Finals Breakdown:

Semifinals:
Group S1: Seeds 1, 4, 5, and 8.
Group S2: Seeds 2, 3, 6, and 7.
The top 2 players from each group advance to the finals.

Finals:
The top 2 players from each semifinal group compete in the final round.

Game Selection & Banning

Quarterfinals:
Top 2 seeds in each group may select games but cannot ban games.

Semifinals:
Top 2 seeds in each group may choose or ban games. A maximum of 2 games can be banned per group.
Once a game is selected or banned, it is unavailable for the remainder of the competition/
If a machine is banned, the next highest seed in the group gains the choice.

Sudden-Death Tiebreakers
In the event of a tie during finals progression (e.g., advancing to the next round or determining the winner), a sudden-death match will be played on a randomly selected machine.
Software: The finals will be managed using Matchplay software.

Final Standings:
Final standings are determined by the round in which a player is eliminated.

Players eliminated in the same round are ranked against one another based on their performance in that specific round, using Matchplay points.

Scores are not cumulative across multiple rounds of the finals. Each round is treated independently.
Example: If two players are eliminated in the semifinals, their ranking will be based on the Matchplay points earned during the semifinal round only.

For players who advance to the final round, their standings will be based on their Matchplay scores in the finals
If there is a tie in the finals e.g. for podium finishes see key situation tiebreaker rules.

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